BCM300 Reflection Week Eleven

foggodesign

Throughout my time developing my individual game I’ve come to truly recognize through the actual process of ‘doing’ how important playtesting is to the creation of a board game. Certainly from an outside perspective I might personally suggest that playtesting a game would be good for a boardgame’s design but after having played multiple different games from my peers within BCM300 it’s been highlighted for me how poor some board games can appear if they haven’t been previously playtested. While the games that were playtested weekly and adjusted and modified to suit the feedback of peers improved with each new iteration of the game, the board games of people who did not have working playtest versions ready until the later weeks of the semester seemed to have poorer games in quality overall.

The only assertion I can make from this observation is that these games needed to be playtested so…

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