Focusing on presenting our game pitch this week, my group ensured our game was understandable through separating our parts (corresponding to our posts earlier in the week). For the mechanics of the game I wanted members of the class to understand our rules through first hand examples. I found utilising my team members as a way to illustrate the game avoided any confusion when explaining the steps, as well as making it easier for people to follow along.
Another part of the presentation I focused on was researching a suitable distributor for our game. With this I looked at breaking down certain factors of a brand and how our game would best benefit if we were to produce.
Some key ideas I looked at were;
Experience with similar games/ Successful distribution:
Comparing past games to our research, we aimed to look at distributors that have experience in developing related concepts. With…
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