Development and Change. Post 9

Don't Forget Stephen

When first starting BCM300 in week one I wasn’t too sure on how the subject would suit me. Seeing how many different people in my class had been exposed to different hardcore style board games such as Dungeons and Dragons or Magic the gathering threw me within the first tutorial. I didn’t expect the class to already have such an understanding on games and game culture. Thankfully as the weeks progressed I became more aware of how easy it is to expose yourself to new games and genera’s. This allowed me to explore different categories to base my game off. My ideas spanned across multiple levels of complexity and difficulty to develop. These include games such as

Cloud Kingdom: A game based of settlers of Catan but as a 3 man team. You start on the first level and as the game progresses you move up vertically to different levels.

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