What works? What doesn’t?

Jenna Fairweather blog

This week I focused on involving myself with other peoples games rather than play testing my own, so as to grab ideas on what interests people, and what game mechanics seemed to work the best. As I was still in the process of creating my own prototype, I used this week as an opportunity to curate the opinions of my peers and tutor, allowing my game to be influenced somewhat by what they believe would make for an exciting game.

Through talking to my peers and tutor, they firstly helped me to decide which of my game ideas looked more promising, and also how my game should be set up. Step one of trying to create my prototype was not very successful. It wasn’t interesting. I had no idea what the mechanics or rules of the game would be. My visual design of the game just had no promise to…

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