Rich Boys Ain’t Sh*t


During class, we were introduced to the mechanism of prototyping a game idea in small groups. Each group were given a few items, and they had to incorporate at least one of the items into the game. For the group that I was in, we were provided with a deck of cards, a few dice and other small devices which we didn’t end up incorporating. The outline for this class task was to keep it simple; yet to try and create a precise theme, set of rules and algorithm which not only your group, but others could understand and enjoy as well.

Initially, we created a simple card game whereby we would lay all the cards face down in a pile, and each player would have a go at rolling a single dice. The number which the dice landed on was the amount of cards the player had to pick…

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