Individual Board Game Design: Designer Items

GEORGIA VAN DE VORST

Chris says one of the most commons ways to start making games is to focus on one of two things: Story or Mechanics. Initially, I began with the foundation of knowing the story I wanted to include throughout my game, yet I very quickly found that it is the mechanics that has the ability to make my story world much more complex.

The theme:

As I work in a higher-end retail store, I have the pleasure of witnessing that crowd that is associated with “money”. And don’t get me wrong, 90% of the customers are the most wonderful, friendly people I have ever met. Yet there is most definitely a demographic that carries quite a stigma around “Designer Items”. They typically have name brand wallets, bags, clothes, shoes and accessories. After witnessing this demographic very regularly, and seen the same items on countless occasions, I found my theme. Designer Items.

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