If I was to take one lesson away from BCM300 this semester, it would be this: analog game development is deceptively difficult.
For an assessment that seems relatively simple on the surface, the numbers of layers that need to be addressed are staggering, not least of all grasping that initial spark. My first week of brainstorming left me starved for ideas. I originally toyed with the idea of a card game that played on the catchphrase “dogs of war” from Shakespeare’s Julius Caesar, a Pokemon-style game with cards depicting cute dogs in war costumes from different eras, e.g. a military dog or a centurion dog. However, this idea lost traction for a couple of reasons: another classmate was doing a similar dog-themed card game (check out Kris’ fantastic Dagwood Dogs game), and the idea wasn’t received particularly well when I pitched it to others.
However, it was during…
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