For decades mental health and gaming have been affiliated in a negative sense. The media continually personifies false and insufficient perceptions to large audiences including parents of younger children who participate in game play. These concepts have contributed to a colossal stigma surrounding gaming and those who partake. For instance the recent tragic shootings in the US were very quickly associated with video games. The theory remains persistent in the headlines of articles read worldwide. Evident in President Donald Trump’s speech where he states that video games are somewhat accountable for the shootings, “gruesome and grisly video games” contribute to a “glorification of violence”. Whilst also referring to “mental illness and hatred [pulling] the trigger, not the gun” (Siddiqui 2019). It is obvious that somebody in such a high position with limitless power and control can be persuading and believable… to some of us anyway.
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