All through my childhood I don’t think there was any other game that could quite top Crash Team Racing (CTR). It was the perfect definition of a racing game in my eyes – bright colours, a catchy soundtrack and great gameplay.
With my love of CTR I thought it was only fitting I created my Digital Artefact topic accordingly:
“THROUGH GAMING JOURNALISM AND CORPORATE DECISION MAKING AS A PARATEXT I WILL BE EXPLORING HOW NOSTALGIA IS ONE OF THE MAIN DRIVING FORCES BEHIND COMPANIES CREATING REMAKES AND REMASTERS OF GAMES, SPECIFICALLY BE LOOKING AT CRASH TEAM RACING (CTR) NITROFUELED.”
I have chosen YouTube for my media format as I believe it will be the most engaging way to present my information to my audience. Being a more creative individual who enjoys video editing I thought it would also be a great platform for me to experiment more with. As I am not only reaching out to frequent game users but also those who are beginners, I believe YouTube will give me the freedom to present my information in an aesthetic way.
My project also falls under the FIST concept:
Fast – I am choosing a media format that interests me, so editing YouTube videos for my video essays won’t be a long process.
Inexpensive – Everything I need is free and easily accessible.
Simple and Tiny – My concept of sharing video essays online for an audience who are interested in my topic or the gaming industry is both simple and tiny.
There is a large amount of research on this topic surrounding the topic of nostalgia and how it drives companies to either remaster or remake our favourite games. With this information I find I plan to approach it from a variety of angles/ perspectives using not only my main text, CTR but also provide examples within other relevant games.
I plan on using primary and secondary sources, both academic and non-academic in order to acquire as much knowledge as possible on these topics. I also intend on gathering information from my audience through twitter polls and questionnaires and also through the comments section on YouTube.
In 2014, Naughty Dog’s Arne Meyer, Crash Bandicoot’s creator was discussing in an article with Gamespot how they were “open to the idea of making a new entry in the series someday,” stating “we never forget our past and it’d be great for nostalgic reasons.” Although there was talk around Crash returning to the franchise Meyer was saying he didn’t know if they were playing it to their strengths if they were to create a remake instead of “moving ahead with story-driven, cinematic style games like Uncharted and The Last of Us.”
Fast forward to 2019, the 1999 remake was released not only on Play Station 4 but also Xbox One and Switch. “It was the No. 2 best-selling game in the U.S. for the month, beating out another remake Crash Bandicoot: N. Sane Trilogy, for the franchise-best honour.”
An article in The Spinoff provides a review on CTR Nitrofueled and discusses what the end goal of the remake is. “Is it to cash in on the skeleton of a game everybody already loved, and get them to shell out for a prettier version? Or is it to introduce these classics to a new generation of gamer who might balk at playing games that they consider to be ‘ugly’ or with ‘old graphics’?
Brooks, S., 2019, ‘Review: Crash Team Racing Nitro Fueled is nostalgic navel-gazing’, TheSpinoff, date accessed 12/8/19, https://thespinoff.co.nz/games/27-06-2019/review-crash-team-racing-nitro-fueled-is-nostalgic-navel-gazing/
Grubb, J., 2019, ‘Crash Team Racing is back on top of U.K. sales chart’, VB Games, date accessed 13/8/19, https://venturebeat.com/2019/08/12/crash-team-racing-is-back-on-top-of-the-u-k-sales-chart/
Makuch, E., 2016, ‘Crash Bandicoot Rights Still Belong to Activism, Sony Confirms’, Gamespot, date accessed 12/8/19, https://www.gamespot.com/articles/crash-bandicoot-rights-still-belong-to-activision-/1100-6439612/