GOING AFK! BCM215 Pitch – Is cyberbullying and online harassment prevalent throughout online gaming?
Cyberbullying: the use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature.
Cyberbullying has become such an incredible phenomenon that is progressively spreading throughout many different platforms, especially through online and multiplayer gaming. Once on the internet, teenagers are exposed to all types of risks, including cyberbullying, identity theft, invasion of privacy, adult language and explicit content, and predators who could lurk behind a fake profile on social media or a gaming community. It’s common for bullies to flock to cyberspace and online video games to harass others as it is convenient for them.
However, bullying through online gaming can be more than just people who play video games for the sheer “satisfaction” of harassing other players; it can also be reflected through online hackers, viruses, and trolling. Anonymity of players and the use of avatars allow users to create alter-egos or fictional versions of themselves…
View original post 534 more words