With the process of developing my digital artefact, I have been able to engage with other individuals creating their own personal digital artefacts that in some way analyse game media. This has allowed me to further my limited knowledge of games in addition to give and receive recommendations and sources for potential areas of improvement. This has been achieved through my commenting on three other digital artefact pitches.
This first pitch was from Mackenzie who has decided to focus her analysis of game media through her digital artefact on the nostalgia of games and is using Mario Cart as her case study.
I expressed that I was thrilled when I saw Mario Cart as it meant I would be able to have an understanding about what Mackenzie was discussing in her digital artefact. I then discussed how I believed nostalgia is an increasingly popular point…
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