Pitch #1; ‘Crunchy Bytes’ by Tim
Tim is going to be making a video essay series discussing the impact of hardware limitations on game development over the years. In his pitch, he presents the source engine of ‘Half Life 2’ being an example of ambitious game development that pushed the boundaries of the hardware at the time.
In my comment, I recommended Marshall McLuhan’s ‘Understanding Media: The Extensions of Man’ as a potential source of information for the video essays. I commended his editing skills and the overall presentation of his video, and suggested using subtitle tracks for following videos to help with audio/mic issues. I gave him feedback for improving his blog post’s formatting and tone, but overall his pitch was in-depth and covered all criteria. Tim put lots of effort into planning his research and analytical framework in particular.
Pitch #2; ‘Movie Tie-Ins’ by Chris
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