BCM215 : Game Media – Assessment 1, Part 1. Digital Artefact Pitch
Both power and interaction with online/video games place a feeling and satisfaction that can be defined as the ability or capacity to do something or act in a particular way. The Power Fantasies felt by players in these video games stems from the abilities they don’t receive in reality. To further this idea, a source from Phycology Today revealed the reasons why video games gain addiction from their users. It’s is due to their ability to manipulate human motivations and emotional systems to make gamer experience something they only dream of. Situations in games created by high tech software to create physical challenges and threats, social opportunities to defeat other gamers in various environmental conditions and end goals to almost make it seem real for gamers. As gamers participate is various conceptual video experiences they also experience emotional and affective states…
View original post 304 more words