Economic sources:
Academic sources to look at when I get more time:
https://www-tandfonline-com.ezproxy.uow.edu.au/doi/full/10.1080/02614367.2014.986511
https://www.cnbc.com/id/38644484
https://www.vox.com/policy-and-politics/2017/7/7/15933674/video-games-job-supply (Why it’s bad)
https://www.fraghero.com/wont-believe-much-money-activision-made-1-year-microtransactions-alone/
https://www.watchmojo.com/video/id/29330
“#4: “Mass Effect” (2007)
https://en.wikipedia.org/wiki/Mass_Effect#Sales
All Pokemon music:
Links for more research:
Emotion capture technology in video games: https://www.youtube.com/watch?v=SKRyOPmQ2ww
Socio and developer context links:
Moore, C 2001 “Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2” http://gamestudies.org/1101/articles/moore
Moore, C 2012, “Invigorating Play: the Role of Affect in Online Multiplayer FPS Games” https://moodle.uowplatform.edu.au/pluginfile.php/1715541/mod_resource/content/1/Moore_CH_15%202012.pdf