Background
The topic I chose for this digital artefact was a critical analysis into elitism in gaming culture in terms of their attitudes when it comes to gaming difficulty. The reason that I chose this topic to research is because gaming culture, much like other subcultures, are crawling with elitists and it was my goal to understand why they behave the way that they do, and how that affects the community as a whole. I specifically looked at difficulty in gaming due to the ongoing debates that I have seen over the last year since the release of From Software’s Sekiro because of the criticism it gained for being too difficult for players to enjoy and the backlash it received from elitists.
Analytical Framework
For the analytical framework, I attempted to approach the topic from an objective manner and simply display the reasoning behind the psychology of an elitist and…
View original post 479 more words