Here we are again, at the very end of the journey into exploring Game Media, where we reflect on what we have initially aimed for and what we have discovered along the way, and how we attempt to open a conversation the chosen topic with the audience. With my Digital Artefact (DA), I have chosen to look into the development of Lovers in a Dangerous Spacetime and the players experience with the game, to explore whether there is an underlying benefit for the improvement in communicating for couples by playing this video game.
Before going straight to the result, I’d like to show you guys my application of the
analytical framework which I have planned out and presented in my DA Beta blog. After consulting the existing journals (Mitew & Moore 2017 & Fernandez-vara 2014), as well as the mainstream media, I have decided to frame my research based…
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