The Emotional Impact of Indie Narrative Games

Lusuey

Ideation and Context

For this Digital Artefact, I originally came up with the idea to study the emotional impact of lesser-known indie narrative games on the player. I decided to focus on three of my favourite games (Life is Strange, Gone Home, and Journey) and split the video essays into three topics, one per game. These topics were to be ‘Character’, ‘Story’, and ‘Music’, as I felt that these were the major attributes that contributed to a games narrative.

Methodology

The approach I took to studying these games was decided later in the projects timeline, however I ended up structuring it by studying each games ‘Modality’, ‘Technical Strata’, and ‘Technological Context’.

Analytical Framework

Background Research

“We should just start making games that are about narrative ideas instead of games that are about, say, shooting or jumping or flying or driving.”

Writing Video Games: Can Narrative be as Important as Gameplay

View original post 332 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s