BCM215 Digital Artefact & Contextual essay

Chris Gwynne

My idea was conceived during the group collaboration activity in one of the first BCM 215 classes, wherein I had expressed my interest within one of the first few weeks that I had an interest in exploring the reasons behind why Valve had not published games from 2013-2018, as my background as an avid gamer and major Team Fortress 2 fan had enticed me to consider a relevant topic to my life. I have always been familiar with the medium of video, as I have uploaded several YouTube videos on my personal account, so I had always intended for the topic to be discussed and explored through a visual essay medium, as that is what I was most comfortable with.

Initially, the plan was to pan out a series of 2 or 3 videos following my research and assumptions about my topic, but I had realised after making the pitch…

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