Video game, unlike film, is center on the play, which means players execute the voluntary activity while playing. They have all the freedom on how to play within fixed limits of rules. That brings us to the central part of my research; gamers are active audiences who make meaning from the play. The play is a form of participation in culture. The soft power of the game will affect players in a certain way. I can imagine that the Zelda food impression is embedded in a gamer’s mind. When a player travels to Japan, he/she may want to try that food in real life.
In this blog, I will discuss the Zelda from three perspectives: culture, modality, and participatory players.
Culture
The background of Zelda food and the possibility of using the game to promote Japanese food culture.
So, what is The Legend of Zelda: Breath of the Wild?
View original post 1,776 more words