The first week or two of Uni normally consists of uncomfortable ice breaking activities that we often just want to get over and done with. We give short, generic answers to the class that don’t lead to any discussion or further questioning.
In Game Experience Design, or BCM300, we played games for the first two tutorial classes. Multiplayer board games, card games, puzzle games, many of which involved some form of teamwork.
This hands-on approach led to full class involvement. It encouraged discussion which was both related and unrelated to subject material. This interactive way led to us subconsciously learning and experiencing game-play studies.

The game that the entire class played was called Werewolf. I decided to provide a very brief analysis of the game which may help those understand why this particular game felt like such an effective way of learning…

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