The first three tutorials of BCM300 thus far have involved “Playtesting” a number of board games in groups. “Playtesting” is playing games (in our case, board games) “to offer feedback that enables the developer to test concepts and mechanics, make improvements, identify potential problems, and ultimately determine if a game is fun.” For us, this meant playing games to discover what we enjoy or don’t enjoy about certain games, to give us ideas of what we want to make for our individual game project.
Over the past 3 weeks, we played a number of different card, board and social deduction games, with games involving 4-13 people, as well as our Tutor, Richard, participating as a Moderator for one of the games. The games my group have tested so far include:
Each of these games brought something different to…
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