Social deduction games are games in which some or all players’ roles are unknown. While the win condition varies from game to game, players can use logic and deduction to figure out the roles of others and gain a tactical advantage. This means players will often bluff to prevent suspicion.
I have a close friend who loves tabletop games so before commencing my study of game experience design I had already played a few social deduction games; The Resistance, Coup, and of course the popular party game Mafia using a deck of standard playing cards. I had also played an online variant of Mafia called Town of Salem. Personally, I have never been a big fan of this genre. I realise that this is probably because I am terrible at the strategic aspects of social deduction, so I almost never win these games (and, really… who doesn’t…
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