
Games are an ancient form of communication. From Classical Games such as Pachisi to video games like Skyrim, games are deeply embedded in our culture. They are integral in teaching us behaviours like waiting to take turns. And, despite the rise of the video game, the analogue gaming community remains stronger than ever.
The tables below outlines the two games I would like to analyse: Sushi Go! and Avalon. One of these gaming experiences was highly enjoyable, the other, not so much.
SUSHI GO | |
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Genre | Family Card Game |
Target Audience | Kids 8+ Sushi lovers |
Developer | Phil Walker-Harding |
Publisher | Gamewright |
Designers/Illustrators | Nan Rangsima |
Game Mechanics* | Card drafting Drafting Hand Management Set Collection Simultaneous Action Selection |
AVALON | |
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Genre | Party Card Game Fantasy Bluffing Medieval Negotiation Spies/Secret Agents |
Target Audience | Ages 13+ Interested in fantasy genre |
Developer | Don Eskridge Gen |
Publisher | Indie Boards & Cards |
Designers/Illustrators | Luis Francisco George Patsouras Nan… |
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