We shouldn't count out analogue games just yet

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Games are an ancient form of communication. From Classical Games such as Pachisi to video games like Skyrim, games are deeply embedded in our culture. They are integral in teaching us behaviours like waiting to take turns. And, despite the rise of the video game, the analogue gaming community remains stronger than ever.

The tables below outlines the two games I would like to analyse: Sushi Go! and Avalon. One of these gaming experiences was highly enjoyable, the other, not so much.

SUSHI GO
GenreFamily Card Game
Target AudienceKids 8+
Sushi lovers
DeveloperPhil Walker-Harding
PublisherGamewright
Designers/IllustratorsNan Rangsima
Game Mechanics*Card drafting
Drafting
Hand Management
Set Collection
Simultaneous Action Selection

AVALON
GenreParty Card Game
Fantasy
Bluffing
Medieval
Negotiation
Spies/Secret Agents
Target AudienceAges 13+
Interested in fantasy genre
DeveloperDon Eskridge Gen
PublisherIndie Boards & Cards
Designers/IllustratorsLuis Francisco
George Patsouras
Nan…

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