[BCM 300] A Game Experience Project, You On-Board?

SQUAAD

After considering several potential projects and avenues for exploration that I could choose to base my individual project component of BCM 300 Game Experience Design on, (as indicated by Moore in the Week 4 Lecture) I realised that the opportunity to design, playtest and develop a tabletop game doesn’t come around very often. Add to this, being in my final year of University, I want to push myself out of my comfort zone to further improve my skills and creativity whilst also adding to my portfolio of work.

As such, I am planning on creating a board game with a specific purpose and audience in mind, as indicated in my pitch overview video below:


My prospective game is designed to be played in a short duration as its target audience of young children and people with intellectual disabilities typically have short attention spans. The ‘rounds’ or games are…

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