The British Guile (TBG) – How colonialism and war has shaped Tabletop Board Game (TBG) design?

How colonialism and war has shaped Tabletop Board Game design?

Tamara's Blog

Throughout history individuals, states and political factions have gained supremacy over regions through the use of war. We remember wars through stories, documentaries, texts and many more forms of media. These retells can also be referred to as ‘Cultural Memory’, a concept that is “formed by symbolic heritage embodied in texts, rites, monuments, and other medias that serve as mnemonic triggers to initiate meanings associated with what has happened” (Meckien, 2013). In short, it is media that allow us to remember the past in the way we do. 

Another form of media, tabletop board games (TBGs), are a form of cultural memory. This blog post will focus specifically on war and conquest (tabletop) games and how cultural memory has influenced their design. War and conquest games predate back to the 17th Century and have been reinterpreted, reinvented and redesigned to maintain its cultural memory and relevance in modern society.

View original post 798 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s