COVID19, Physical Distancing, Isolation, Exercise, Mental Health & Games

The KGL

I think that relevance is key in any product’s ideation is key. Thus my game aims to combat the severe boredom that many are currently facing around the globe due to COVID-19. 

Theme

There are two themes in which I currently intend to base my game around. These are (a) strength and or fitness, and (b) the internet, whether the game is web based, app based or using a common external program (more on this later). 

Audience 

I think that if I go down the strength/fitness game route it will be most appealing to young adults. However I don’t believe this narrows it down too much as there is definitely a global interest due to the current climate. 

Experience

It is crucial, like any game, but especially for my own that it is enjoyable to play, and encourages laughter and stimulates conversation within the group of players. Recent studies…

View original post 352 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s