Familiar Territory, Unfamiliar Experience
As I explained in my previous post, my game design project is a campaign module for the renowned tabeltop RPG — Dungeons & Dragons, using the Fifth Edition ruleset. Because this is my first time at the other side of the table as Dungeon Master, I’ve enlisted the help of experienced friends and online resources to inform my design. In this post, I will outline my progress in designing this adventure so far.
Theme and Narrative; you all meet in a tavern…
I chose a setting that I’ve wanted to explore in a fantasy RPG for a while; a group of outcast adventurers in a travelling circus troupe that tour from city to city for money, while also encountering different subquests along the way. This general plot may sound familiar to Critical Role’s Mighty Nein campaign, and that’s because it is in a way. However…
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