My Beta is coming along well, it’s still lacking a physical form at this point, but I’ve worked out most of the mechanics and story for the game. It still doesn’t have a name yet, but I’ve decided on having 3-5 players, I had wanted more but the length/scale of the game made having more players too overwhelming.
Mechanics:
- Players obtain their character through drawing from the character deck, each one having special advantages and different starting resources. Every player begins with a single shack and depending on where the player choses to place their base on the map, access to one kind of resource.
- Trading can occur between players that have a trading alliance, this is the only way to gain resources outside your own territory, until you capture other player’s land by forcing them to become your subject.
- There are multiple types of alliances, each with their own…
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