In the pitch for this game, I stated that I intended on making Hunters & Cryptids a real-life physical card game with fleshed out mechanics and play styles. Unfortunately, due to my over-estimation the amount of time and the amount of work actually required for me to do so while still completing other work I have for other subjects, I’m afraid I’m going to have to abandon the idea behind making a physical game and settle for doing a digital artefact for this instead.
So, instead I will be creating a conceptual ground work for how I imagine the game would work out. I’ve outlined some of the mechanics in my pitch already, but since this game will not be physically made and tested, I’ve been able to give myself some leeway and more room for experimentation with the mechanics in a theoretical sense. The idea behind the lore I…
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