“The monsters in an RPG define most – if not all – of your conflict, so it’s important that they look appropriate for the game’s tone.” (Kojiro, 2012)
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The niche and paratextual industries of games and play
“The monsters in an RPG define most – if not all – of your conflict, so it’s important that they look appropriate for the game’s tone.” (Kojiro, 2012)
View original post 501 more words