When it came to designing a digital artefact that would relate to aspects of gaming practice, I struggled due to the fact that I, myself, am not a gamer. However, through the use of mind-mapping and research, I found myself within a particular niche that I enjoy whilst also finding a really interesting topic to investigate for myself. I will be delving into the question of why we, as game consumers, consume the disturbing nature of horror games marketed towards us. This will be taken a step further into discussing Aristotle’s query into the human psyche and why we are attracted to things that disturb us. I think that investigating this in term soft h gaming design world will be incredibly interesting as it provides the opportunity to compare to other forms of horror design whilst allowing myself as a non0gamer to investigate the gaming community at a new perspective.
View original post 204 more words