JoyStick

Casey Lydia

h

hnb

,

“Information sharing can be understood as a set of activities by which information is provided to others with an impact on another person’s image of the world… and creates a shared, or mutually compatible working, understanding of the world

Sonnenwald, 2006

Games are intrinsically situated in both society and culture. Therefore, to truly understand the phenomenon of digital gaming, it is not enough to study the games themselves alone (2007, Digra). We must also understand the characteristics that are influenced and intertwined by the gaming industry. For this reason, I have created JoyStick. This digital artefact exists as a series of video essays on the YouTube platform to provide a space for game culture information sharing and community building. The channel will feature a range of content – including marketing analysis, game studies, fandom examination, lore discussion and more.

Video Games have the ability…

View original post 359 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s