Playing History: Beta Digital Artefact Blog Post

Kurt Dixon

Where this Project is Going!

So far, Boswell and myself are enjoying undertaking this project – the analysis of the historical accuracy of the Assassin’s Creed franchise. This post will update the analytical framework which we have developed for our project, our response to feedback from both fellow BCM 215 students and the general public, and where we are going from this point onwards!

Our Developed Analytical Framework

To understand the approach we have taken with analysing the historical accuracy of the Assassin’s Creed games, it is first necessary to illustrate how these games are able to teach history.

As suggested by Joost Raessens, video games put players in a position of power, leaving them with choices on how they can interact with the recreated world. This position is one that has consequential effect on the world around the player; a player may undertake a quest for example that impacts…

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