The Experience of Gender Representation in Video Games – BCM215 Beta

L O R È N

Through the process of developing and researching for my DA, I made some changes to the idea of my topic. Most notably, I changed my angle from studying the evolution (or lack thereof) of gender representation in video games to focus more on the audience experience. I hope this can be a more positive take on the topic that is more enjoyable for an audience, as well as addressing key issues to hope for change in future.

I have also started developing my analytical framework around Jesper Juul’s book, Half Real, which discusses games as real things which create a fictional world. This is relevant to my topic as I am trying to understand user experience in different said fictional worlds, how the player, the world and the game relate, and what rules, interface, story and design shape the user experience, specifically in terms of representation through characters.

References:

View original post 92 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s