Creating this project over the past few weeks have been super rewarding, challenging and definitely a learning curb. I have made mistakes, retried, failed and tried again. The beginning of the project started with some heavy research into Cuphead, rewatching different gaming channel play-throughs and analysing the animation styles of the game and how each of the bosses has unique attacks and styles.
I researched various types of secondary sources and texts to not only explore the game design but also how to identify how each boss have a unique fighting style. My first read was Calma’s (2003) journal article that analyses the animation conventions of Walt Disney and Fleischer studios in the 1930’s (which is the style Cuphead was created).
The others were more recent sources explaining why the animation style was so important to the creators of the game and the boss schematics. Articles from the Verge and
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