- Background Research
- Response to Feedback
In the beginning, I wanted to challenge my creative side, for my digital artefact, I want to start an online twitch stream and YouTube channel called Aquilah Gamming dedicated around playing different versions of modded Minecraft and potentially other modded games, with the idea of documenting my experiences and lessons while playing the game with friends and sharing this to a potential community on twitch.
My methodology began when I started to research ideas and concepts related to gaming that I wanted to further my knowledge on and build a community. I stumbled upon a game my mates and I were already playing together on a regular bias Minecraft. I aimed to upload YouTube and stream to Twitch on a weekly. However, this idea fell through and I decided to create weekly streams on Twitch in order to succeed with the algorithm, achieve growth and receive feedback from my work. I can also used my other DA, Aquilah Productions to help promote Aquilah Gaming.
My analytical framework I have experience throughout the creation of this DA of live streaming modded Minecraft is the “Hats of Affect: A Study of Affect, Achievement and Hats in Team Fortress” (Christopher Moore 2011) relating to both versions of Sky Factory 4.0 and Crazy Craft 4.0 had different achievements and goals in order I made progress in and had a feeling of gaining “players with the accumulation of social capital and occasional in game items”
Another source that helped me with the creation of my DA is the ‘Making the most of MINECRAFT’ (Custom PC, 2014), Which explains how to get the most out making Minecraft and how it’s a culture phenomenon. I will also use platforms such as Reddit articles as well as word of mouth to find the latest Mods and game modes to play.
Response to Feedback
I had good feedback in regard to the pitch and beta blog posts! Firstly I had a few people say that modded Minecraft would be a lot of fun to play together and stream it to the internet the main point from Chris was my lack of framework to analyse my specific experience.
‘Hats of affect : a study of affect, achievements and hats in Team Fortress 2’ (2011) C Moore, pp.341-364. Available at: http://dro.deakin.edu.au/eserv/DU:30050376/moore-invigoratingplay-2012.pdf (Accessed 11 November)
‘Making the most of MINECRAFT’ (2014) Custom PC, (134), pp. 96–100. Available at: https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=98427491 (Accessed: 10 September 2020).