BCM215 DA Essay

DA: Blog Posts

https://wordpress.com/post/graciesblogtime.home.blog/390 

https://wordpress.com/page/graciesblogtim

My DA was based on the impact that violent video games have on young children when playing them at such a young age. My overall goal was to discover how violent video gams can affect young children from a young ago to growing older. I wanted to find out how their actions and behavioural patterns differ and how their mental stability is due to the violence in video games.

The controversy with what your children can play and which video games are viewed as ‘appropriate’ to our generation has been going on for years. It seems as though video game designers branding the games as either G, PG, Ma15+, R 18+ has only gone so far with trying to different different age groups for appropriate game use. For instance, take a look at this trailer for Call of Duty, a very popular violent video game not only amongst younger children but teens and adults as well:

Through this monthly process of trying to gather as much information, academic sources and of course along with my own personal opinions and input, I came up with a conclusion.

Through the constant research and my developed DA, the conclusion was that the impact violent video games had on younger children was significant. The affect it has in their actions can most defiantly cause them to carry it on into their teenage hood. If you take a look into my DA blog posts, my main DA platform which I will link later in this post, I go into further depth about this and my research. It is believed to be best that you should give your children the proper graded video games to suit their age the best and to be the most appropriate for them. This will prevent any behavioural patterns later on such as aggression, verbal and violent behaviour and cussing. It will also slow down their brain activity to act in a certain way which can be perceived as violent.

The public feedback to my DA blog posts had been good and agreeing. I have had personal messages sent to me explaining how they have agreed with my research and have shared their own thoughts and opinions with me. I also found that a lot of my audience agreed with the fact that some video games can be too violent for younger children and can affect their behavioural patterns as some have even seen this happen with their younger siblings, cousins etc.

According to experts of the Havard Medical School, in 2008 that 97% of adolescents ages 12 to 17 played some kind of computer game, and that 66% of them played activity and experience games that will in general contain vicious substance. (Other exploration proposes that young men are bound to utilise savage computer games, and play them all the more habitually, than young ladies.) A different examination found that the greater part of all computer games evaluated by the ESRB contained savagery, including over 90% of those appraised as fitting for youngsters 10 years or more seasoned. Given how regular these games are, it is little miracle that emotional wellness clinicians frequently wind up handling inquiries from guardians who are stressed over the effect of brutal computer games on their kids (Publishing, 2010).

10 Most Violent Video Games of 2017 (and What to Play Instead) | Common  Sense Media


The worry that fierce computer games may advance hostility or diminish compassion in its players is inescapable and given the ubiquity of these games their mental effect is a dire issue for society on the loose.

DA: Blog Posts

https://wordpress.com/post/graciesblogtime.home.blog/390 

https://wordpress.com/page/graciesblogtim

My DA was based on the impact that violent video games have on young children when playing them at such a young age. My overall goal was to discover how violent video gams can affect young children from a young ago to growing older. I wanted to find out how their actions and behavioural patterns differ and how their mental stability is due to the violence in video games.

The controversy with what your children can play and which video games are viewed as ‘appropriate’ to our generation has been going on for years. It seems as though video game designers branding the games as either G, PG, Ma15+, R 18+ has only gone so far with trying to different different age groups for appropriate game use. For instance, take a look at this trailer for Call of Duty, a very popular violent video game not only amongst younger children but teens and adults as well:

Through this monthly process of trying to gather as much information, academic sources and of course along with my own personal opinions and input, I came up with a conclusion.

Through the constant research and my developed DA, the conclusion was that the impact violent video games had on younger children was significant. The affect it has in their actions can most defiantly cause them to carry it on into their teenage hood. If you take a look into my DA blog posts, my main DA platform which I will link later in this post, I go into further depth about this and my research. It is believed to be best that you should give your children the proper graded video games to suit their age the best and to be the most appropriate for them. This will prevent any behavioural patterns later on such as aggression, verbal and violent behaviour and cussing. It will also slow down their brain activity to act in a certain way which can be perceived as violent.

The public feedback to my DA blog posts had been good and agreeing. I have had personal messages sent to me explaining how they have agreed with my research and have shared their own thoughts and opinions with me. I also found that a lot of my audience agreed with the fact that some video games can be too violent for younger children and can affect their behavioural patterns as some have even seen this happen with their younger siblings, cousins etc.

According to experts of the Havard Medical School, in 2008 that 97% of adolescents ages 12 to 17 played some kind of computer game, and that 66% of them played activity and experience games that will in general contain vicious substance. (Other exploration proposes that young men are bound to utilise savage computer games, and play them all the more habitually, than young ladies.) A different examination found that the greater part of all computer games evaluated by the ESRB contained savagery, including over 90% of those appraised as fitting for youngsters 10 years or more seasoned. Given how regular these games are, it is little miracle that emotional wellness clinicians frequently wind up handling inquiries from guardians who are stressed over the effect of brutal computer games on their kids (Publishing, 2010).

10 Most Violent Video Games of 2017 (and What to Play Instead) | Common  Sense Media


The worry that fierce computer games may advance hostility or diminish compassion in its players is inescapable and given the ubiquity of these games their mental effect is a dire issue for society on the loose.

Thanks

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