In this blog post, I will be giving a critical account of my experience playing the tabletop game Codenames. I will discuss the game mechanics and story cohesion, as well as, my learning experience and response to the game.
Players: 4 – 8 competitive or 2 – 8 non-competitive
Genre: Party game and Mystery
Developer: Vlaada Chvátil
Publisher: Czech Games Edition
Illustrator: Tomas Kucerovsky
Caillois’s Category: Agon (competitive)
Caillois’s spectrum: Caillois argued all games exist on a spectrum between paidia and ludus, paidia being playful and imaginative games, and ludus being formal and rule-based games (Nielson et al. 2008, pp.25-26). I would say that Codenames sits in the middle of this spectrum, though slightly towards paidia because the game requires you to be creative, and many of the rules are up to players discretion.
In Codenames, there…
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