Once we collectively agreed on the concept for our game we assigned key roles that would flesh out the our game. My individual role was to finalise the rules for the game as well as edit the final video for presenting.
While a lot of different ideas were thrown out as to how the game would be played, a main source of inspiration was Sheriff of Nottingham as its process of accusations and intrigue was an experience we wished to replicate. The mechanics used in that game that we transferred over were the usage of the bags, the cards values and the Sheriff Character, the other mechanics came about by researching successful bluffing games. A big part of creating these types of games is making an incentive to lie by heavily rewarding if done well. This is where the rose cards come into play as them being the…
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