Join the Club! – Club Penguin

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Club Penguin is the words I would use to describe my childhood, spending my afternoons and weekends in primary school connecting with other children across the world through waddling around as a penguin. I was addicted to playing mini games, buying igloos, puffles and making friends all thanks to my father’s PC. I began my obsession with Club Penguin in 2008 when my friends at school would talk about the game and how much fun it was. I would spend hours hunting down the famous mascots of CP and collecting coins to buy items with. This game may have been forgotten by many but will always be a favourite memory of mine.

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Thinking about how popular this game was in the 2000’s it’s quite simple for myself to think from an analytical prospective through examples of nostalgia and structural consciousness. Since the game ceased being active on the internet, a rebooted version entered the scene in 2018 giving millennials like myself digital nostalgia, however it isn’t exactly the same feeling like the first version. So my first thought of how I would analyse a forgotten game like Club Penguin is to go through a structural consciousness of describing the game and getting opinions from other users and if they have the same experience as myself. By sharing the same structural consciousness of club penguin, nostalgia memories automatically comes in by bringing up the emotions and the excitement from this childhood experience so it’s easily discussed when one is excited to tell their experience about this game.

I would particularly ask a group of people who participated in this childhood game for their feedback and conclusions of Club Penguin. Whether they liked the game or not, nostalgia comes into the picture by them highlighting their feelings an experiences of the game. However as the group describes how they felt while playing Club Penguin as a child, structural consciousness comes into the picture when analysing the game by the users as they would have the same idea on how club penguin operates from a player’s perspective. So overall receiving feedback from the group’s nostalgic memories and structural consciousness of how to play the game thats how I would analyse a forgotten game!

Bibliography

Manavis S, “A rebooted Club Penguin is giving millennials their first dose of digital nostalgia” 22nd August 2018 weblog post, last viewed 5th august 2021

https://www.newstatesman.com/science-tech/social-media/2018/08/rebooted-club-penguin-giving-millennials-their-first-dose-digital

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