When I reflect on my childhood playing PS2 games there is one game in particular that comes to my mind as a favourite. That game was ‘Scooby-Doo! Unmasked’ and for the warm and fuzzy feelings I receive when I remember it, the game will be my focus as a media text.
In my pitch for this digital artefact I posed an analytical framework that looked like this:
Once I began researching and refining my digital artefact, I decided to adapt my analytical framework. Where I had originally set up to apply my analytical framework to a series of PS2 games, I determined to focus on my favourite.
This meant that I could offer a more in depth consideration of both the PS2 as a console and Scooby-Doo as a game. With this in mind, my analytical framework came to…
View original post 477 more words