In my previous pitch blog post, I pitched my project and outlined the analytical framework I would be utilising for it. This post will be going into depth about this framework concerning flash games, which includes the concepts of nostalgia, genre, and technology.
Flash was first released in 1996, and by the end of the decade, 99% of online computers ran flash. While this software was originally built for graphic designers, it was used by amateur programmers who began creating games, eventually leading to a billion-dollar business. Flash became “one of the most important programming languages in the video game industry and sparked the indie game revolution” (Reeves, 2018).
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