FIFA Pro Clubs has certainly many participatory elements to the game, in order to make it a unique aspect of the game. In this blog post I’ll be exploring this through Raessen’s multiple analytical frameworks.
Multimediality is very important in terms of Pro Clubs as the game is not seen fit enough by the community to be held responsible for running major tournaments. Simply due to the fact that there are none in the game itself, therefore the community has created their own version of tournaments such as EGN where players can register into teams and compete in a series of third-party seasons and tournaments.
It’s also interesting to note the virtuality of the game mode. Virtual isn’t just 3D worlds or virtual reality, it is simply the experience of code as having a temporal and spatial dimension. I take the aspect of playing as one of the individual…
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