Trivia Crack: An Analysis


For my digital artefact, I have produced a video essay that speaks about my experience playing the mobile game Trivia Crack. I used my knowledge from playing and researching the game to address my analytical framework I outlined in my pitch, which is made up of monetization, induction and audience.

When I pitched my digital artefact, I said that my project would consist of 3 blog posts and videos, each addressing one aspect of my analytical framework. As I progressed I decided that was too much work in too short of a time frame, so I decided to switch to one video essay instead. This decision was made in order for me to complete my project to the best of my ability within the allocated time frame. Instead of publishing 3 videos with accompanying blogs, I chose to publish a script for my video, followed…

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