A key epiphany I found when looking at these games was when comparing Chess to Mini Rouge and Egyptia. The previous two games are heavily reliant on its setting and themes to present a story and keep a player immersed in the experience. Furthermore, I found that these games are reliant on their setting to present an engaging experience past their gameplay.
Part of the reason I resonated so heavily with Mini Rouge was my previous experience within the rouge-like genre, and how that helped to already shape my perception of the game before I even played.

Compare this to Egyptia, where I had little to no experience with the civilization genre of games, and went in completely blind and was overwhelmed with the amount of choice and variables going into every decision.
Finally, when viewing Chess I found that it’s almost completely devoid of a clear theme and…
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