BCM300 Game experience analysis – PANDEMIC

The exploration of games in this subject so far has been both insightful and bamboozling. Navigating games that aren’t the standard monopoly or uno was complex, to say the least. The process of reading step by step instructions, setting up the game (which can be particularly hard depending on the size of the game) and then even beginning the game alone is a tedious process – however, it can lead to a pleasant experience or disappointing one.

Drawn in by the loud colours and pictures of many games, it was occasionally a letdown to play some games – the loudness of the advertising not meeting the gameplay, which was quite boring. Fear of playing the game wrong and not fully understanding was also a large frustration. This was the case with the game “Pandemic”. The game started off a bad leg – pieces were missing and the instructions, personally, were…

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