Sushi GO
Genre : Strategy, Cards
Target Audience : 8+
Designer : Phil Walker-Harding
Artist : Nan Rangsima, Tobias Schweiger, Phil Walker-Harding
Learning How to play
What expectations did I bring to the game experience:
When this game was picked, I had high expectations, I thought ‘a card game how hard can that be’. Reading the instructions, I thought it would be similar to UNO, a pretty well-known and easy to understand game, however it was not.
What was my affective response?
The game, however, was not similar to UNO. It took me around three rounds before I understood what was happening or how the game worked. I got the general gist of collecting the same cards in correspondence to what the number or instructions were on the bottom of the card. Although some of the cards I still did not understand. I am sure if I continually played this…
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