Game Design Pitch Video
Within Bastions of the Fleet, Abstraction is one of the many tools within my toolbox which can help reduce the overall workload required in regards to the creation of assets for my game design process. When I landed on the task of designing unit tokens for my I had to consider what the concept of my game was, and what its fundamental element was, After much deliberation, I settled on it being a tower defense game in which you need to stop X from reaching Y. which made me come to the realization that no matter what theme or setting that I throw over the top of my base game, mechanics, and rules, it will have no direct effect on the outcome on the experience of play.
As a result, I was able to consider alternative options of token designs as a…
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