Throughout the creation of TimeScape a board game, multiple instances of rehashing and refreshing our ideal for what this project/game is going to be, multiple ideas for what the setting, genre, rules, etc. of the game was going to be experienced by a potential player. I was in charge of the mechanics and rules of how the game functions, however, I am going to iterate here not about what I worked on but rather how what I worked on relates to the other components of the game. How do the mechanics and rules collaborate with the theme, or is it properly communicated with the genre or setting or narrative, etc?
As mentioned in the video at the bottom of this post, I state that the game will center and play around a spinner which is designed as a clock which fits with the theme of…
View original post 382 more words