Dying Elves, the strategic fantastical table-top probability race game that touches the role-playing genre. Now that’s a mouthful. Dying Elves fits into the strategy and race genres as the core game loop involves strategically overcoming challenges & making decisions to collect a set of cards in order to get to a certain point on the board first. The probability genre molds Dying Elves by its ongoing game mechanic of rolling a dice to see the probability of a player overcoming a challenge. This demonstrates the role-playing genre as characters are given additions/subtractions to their dice role based on the species of their character, playing true to their nature.


I chose the setting of Dying Elves to be in the far future when beings like Dwarves, Elves and Fae begin to emerge back into a broken world where technology has run down the human race. The setting…
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